Abstract
This paper presents an efficient method based on evolutionary algorithm for optimizing the rendering quality in
multi-scale stroke-based non-photorealistic rendering. The proposed method produces better results than previously
published methods such as random descent and the singlelevel genetic algorithm-based approach.
Original language | American English |
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Title of host publication | International Workshop on Frontiers of Evolutionary Algorithms |
State | Published - 2005 |
Disciplines
- Mathematics