Abstract
This paper presents an effective method based on genetic algorithm for optimizing the rendering quality in image-based painterly rendering. Based on a multi-level evolutionary approach, the proposed method produces, for a variety of input images, results that are better in a statistically significant way than previous methods.
| Original language | American English |
|---|---|
| Journal | New Mathematics and Natural Computation |
| Volume | 3 |
| DOIs | |
| State | Published - 2007 |
Keywords
- Non-photorealistic rendering
- computer graphics
- evolutionary algorithm
- optimization
- painterly rendering
Disciplines
- Computer Sciences