Abstract
This paper presents an effective method based on genetic algorithm for optimizing the rendering quality in image-based painterly rendering. Based on a multi-level evolutionary approach, the proposed method produces, for a variety of input images, results that are better in a statistically significant way than previous methods.
Original language | American English |
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Journal | New Mathematics and Natural Computation |
Volume | 3 |
DOIs | |
State | Published - 2007 |
Keywords
- Non-photorealistic rendering
- computer graphics
- evolutionary algorithm
- optimization
- painterly rendering
Disciplines
- Computer Sciences