Abstract
In this paper, we present a systematic approach to designing cellular automata-based algorithms for multiprocessor scheduling. We consider a simple case of two processors. However, we do not restrict parallel programs. We show how to design local neighborhoods and corresponding cellular automata (CA) for a given program graph. We also show how to discover, by genetic algorithm (GA), rules of CA-suitable for solving a given scheduling problem. We evaluate the discovered rules in terms of applicability to cope with different instances of the scheduling problem.
| Original language | American English |
|---|---|
| Journal | Proceedings of the 1st Annual Conference on Genetic and Evolutionary Computation |
| Volume | 1 |
| State | Published - Jul 13 1999 |
Disciplines
- Computer Sciences
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